There are a few ways to work around this, first off is the obvious, just kill the enemy. If you move a character that’s being attacked, they’ll leave behind a shadow which if attacked, still takes damage. The way each turn goes is different though, enemies will move first, and telegraph their attacks and intentions. In combat, it feels like a normal tactical RPG at first you’re given a grid board with enemies on it and you place your team on any acceptable spaces. Saving characters is nice and all, but she decides to just stick around with her zombie mom and probably died anyways. Tyrant’s Blessing takes a slightly more interesting take on all of this, and with the right team, a proper understanding of abilities, and a little bit of luck, it’s possible to get through most, if not all fights undamaged. Shooting an arrow from above, or being behind an enemy is better than trying to attack head on. Final Fantasy Tactics and Triangle Strategy aimed to build on this by adding position advantages. On top of being a tactical RPG, Tyrant’s Blessing is also a rogue-lite, which highly incentives the idea of try and try again to really succeed.įire Emblem made its mark by giving the player a grid to move characters around, positioning (in-front, behind, beside) didn’t matter, but an understanding of their weapon triangle did. Tyrant’s Blessing looks to make small tweaks to how everything works, and create a challenging and interesting experience. Games like Fire Emblem, Final Fantasy Tactics, and Triangle Strategy have all made their mark within the genre without making any truly drastic changes. The tactical RPG is tried and true at this point.
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